Volume 13 (2025)
Volume 12 (2024)
Volume 11 (2023)
Volume 10 (2022)
Volume 9 (2021)
Volume 8 (2020)
Volume 7 (2019)
Volume 6 (2018)
Volume 5 (2017)
Volume 4 (2016)
Volume 3 (2015)
Volume 2 (2014)
Volume 1 (2013)
Design and Effect of Neurosurgical Educational Software Using Gamification on Students’ Learning and Motivation
Design and Effect of Neurosurgical Educational Software Using Gamification on Students’ Learning and Motivation

SEDIGHEH HANNANI; MAHDIEH SALEHI; FARDIN AMIRI; NEMAM ALI AZADI

Volume 12, Issue 3 , July 2024, , Pages 189-198

https://doi.org/10.30476/jamp.2024.101115.1917

Abstract
  Introduction: Gamification is an innovative learning approach that, when combined with technology, aligns well with students’ preferences. Recognizing the necessity of employing ...  Read More
Investigating the Effect of Online Gamification on Electrocardiogram Interpretation and Self-Directed Learning in Nursing Students
Investigating the Effect of Online Gamification on Electrocardiogram Interpretation and Self-Directed Learning in Nursing Students

HAMID TAGHINEJAD; MOSAYEB MOZAFARI; AMIRREZA BAZHDAN; ALIREZA VASIEE

Volume 12, Issue 3 , July 2024, , Pages 199-207

https://doi.org/10.30476/jamp.2024.101396.1925

Abstract
  Introduction: Knowing and interpreting the Electrocardiogram correctly and taking care based on it is one of the most important ways to save the patient’s life. Therefore, this ...  Read More
Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students
Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students

MEHRNOOSH KHOSHNOODIFAR; ASIEH ASHOURI; MAHDOKHT TAHERI

Volume 11, Issue 4 , October 2023, , Pages 230-239

https://doi.org/10.30476/jamp.2023.98953.1817

Abstract
  Introduction: Gamification is the use of game design elements in non-game contexts. It is considered a student-centered instructional design to motivate student learning and academic ...  Read More
Comparison of Gamification, Game-Based Learning, and Serious Games in Medical Education: A Scientometrics Analysis
Comparison of Gamification, Game-Based Learning, and Serious Games in Medical Education: A Scientometrics Analysis

MOHADESEH ZOHARI; NEDA KARIM; SHIVA MALGARD; MARYAM AALAA; SHADI ASADZANDI; SHARAREH BORHANI

Volume 11, Issue 1 , January 2023, , Pages 50-60

https://doi.org/10.30476/jamp.2022.94787.1608

Abstract
  Introduction: Game in education aims to enhance human motivation and performance in a given activity. Gamification experts and health researchers are still unsure about the status of ...  Read More
Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions
Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions

JANARTHANI LOHITHARAJAH; PUNITHALINGAM YOUHASAN

Volume 10, Issue 3 , July 2022, , Pages 156-162

https://doi.org/10.30476/jamp.2022.93731.1548

Abstract
  Introduction: Gamification of learning is a novel pedagogical approach in education, and Kahoot is one of the game-based learning platforms widely used for formative assessments in ...  Read More