Volume 13 (2025)
Volume 12 (2024)
Volume 11 (2023)
Volume 10 (2022)
Volume 9 (2021)
Volume 8 (2020)
Volume 7 (2019)
Volume 6 (2018)
Volume 5 (2017)
Volume 4 (2016)
Volume 3 (2015)
Volume 2 (2014)
Volume 1 (2013)
Keywords = Gamification
Number of Articles: 5
Design and Effect of Neurosurgical Educational Software Using Gamification on Students’ Learning and Motivation
Volume 12, Issue 3 , July 2024, , Pages 189-198
Abstract
Introduction: Gamification is an innovative learning approach that, when combined with technology, aligns well with students’ preferences. Recognizing the necessity of employing ... Read MoreInvestigating the Effect of Online Gamification on Electrocardiogram Interpretation and Self-Directed Learning in Nursing Students
Volume 12, Issue 3 , July 2024, , Pages 199-207
Abstract
Introduction: Knowing and interpreting the Electrocardiogram correctly and taking care based on it is one of the most important ways to save the patient’s life. Therefore, this ... Read MoreEffectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students
Volume 11, Issue 4 , October 2023, , Pages 230-239
Abstract
Introduction: Gamification is the use of game design elements in non-game contexts. It is considered a student-centered instructional design to motivate student learning and academic ... Read MoreComparison of Gamification, Game-Based Learning, and Serious Games in Medical Education: A Scientometrics Analysis
Volume 11, Issue 1 , January 2023, , Pages 50-60
Abstract
Introduction: Game in education aims to enhance human motivation and performance in a given activity. Gamification experts and health researchers are still unsure about the status of ... Read MoreUtilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions
Volume 10, Issue 3 , July 2022, , Pages 156-162
