Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions
Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions

JANARTHANI LOHITHARAJAH; PUNITHALINGAM YOUHASAN

Volume 10, Issue 3 , July 2022, , Pages 156-162

http://dx.doi.org/10.30476/jamp.2022.93731.1548

Abstract
  Introduction: Gamification of learning is a novel pedagogical approach in education, and Kahoot is one of the game-based learning platforms widely used for formative assessments in ...  Read More
Are Online Synchronous Team-Based-Learning (TBL) pedagogy effective?: Perspectives from a study on medical students in Oman
Are Online Synchronous Team-Based-Learning (TBL) pedagogy effective?: Perspectives from a study on medical students in Oman

MOHAN B SANNATHIMMAPPA; VINOD NAMBIAR; RAJEEV ARAVINDAKSHAN; ANIL KUMAR

Volume 10, Issue 1 , January 2022, , Pages 12-21

http://dx.doi.org/10.30476/jamp.2021.92361.1481

Abstract
  Introduction: Team-based learning (TBL) is a highly structured, instructive, and student-focused pedagogy used by medical educators to foster the students’ learning. ...  Read More