Volume 12 (2024)
Volume 11 (2023)
Volume 10 (2022)
Volume 9 (2021)
Volume 8 (2020)
Volume 7 (2019)
Volume 6 (2018)
Volume 5 (2017)
Volume 4 (2016)
Volume 3 (2015)
Volume 2 (2014)
Volume 1 (2013)
A Cross-Sectional Study on the Role of Computer Anxiety in Students’ Online Learning
A Cross-Sectional Study on the Role of Computer Anxiety in Students’ Online Learning

ALI ASGHAR HAYAT; NAHID BARZEGAR; HATAM FARAJI DEHSORKHI; MEHRDAD AZIMNEJADIAN; SASAN ROSTAMI; MOHAMMAD HASAN KESHAVARZI; SEDIGHEH MOKHTARPOUR

Volume 12, Issue 1 , January 2024, , Pages 51-56

https://doi.org/10.30476/jamp.2023.99057.1824

Abstract
  Introduction: Although e-learning has been incorporated in higher education system, students may undergo negative emotions like anxiety using this new mode of learning which ultimatelyinterfere ...  Read More
Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions
Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions

JANARTHANI LOHITHARAJAH; PUNITHALINGAM YOUHASAN

Volume 10, Issue 3 , July 2022, , Pages 156-162

https://doi.org/10.30476/jamp.2022.93731.1548

Abstract
  Introduction: Gamification of learning is a novel pedagogical approach in education, and Kahoot is one of the game-based learning platforms widely used for formative assessments in ...  Read More